Skullbot Games was created for one reason - to allow us to make games we want to play.
Our goal: To make the best games we can, with pride and integrity.
Jeremy "Gaffer" Gaffney
Design, Programming, CEO
Jeremy founded two other game studios - Turbine Entertainment (makers of Asheron's Call, Dungeons and Dragons Online, Lord of the Rings Online, and others) and Destination Games (better known as NCsoft US these days).
He has worked on the development and/or publishing side on City of Heroes, City of Villains, Guild Wars, WildStar, Asheron's Call, and a minor slew of other titles.
Christian has over 15 years of experience in game development and art direction within the entertainment industry working on some of the most coveted properties in the field such as X-Men, Darksiders, Daxter of Jak & Daxter, and Avengers to just name a few.
He also was the Art Director on Diablo III and Reaper of Souls at Blizzard Entertainment.
Design, Scripting, AI, UI
Doug began his career in the games industry at Bandai America and Blizzard Entertainment. He then joined Carbine Studios and worked his way around the Design and Engineering departments, eventually taking charge of the various Scripting teams for WildStar.